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Messages 335 - 364 of 364   Oldest  |  < Older  |  Newer >  |  Newest
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335
Any comments on the new version? -Chuck...
Chuck Sommerville
chuckshenet
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Aug 21, 2008
3:46 pm
336
... Cool... But I still can't understand what the white keydoor has to do with the trap button. As for the gameplay, have you sen my post about that bots vs. ...
fvdm1992
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Aug 21, 2008
7:36 pm
337
... PS. how do I set the number of chips required?...
fvdm1992
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Aug 21, 2008
7:58 pm
338
... Currently it just counts how many chips are in the level. We need to add an additional chip type I would call an "Extra" chip that looks different in the...
Chuck Sommerville
chuckshenet
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Aug 21, 2008
9:12 pm
339
... Can you be a little more specific? ... I haven't looked closely into this yet. Using the new version, you can save a replay and show us what you are...
Chuck Sommerville
chuckshenet
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Aug 21, 2008
9:13 pm
340
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the PuzzleStudio group. File : /Lua...
PuzzleStudio@yahoogro...
Send Email
Aug 21, 2008
9:24 pm
341
... do ... 1. Start the editor 2. Select the brown(trap) button in the list of items 3. press any of the arrowkeys...
fvdm1992
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Aug 21, 2008
9:29 pm
342
... play. ... Clever. Then you don't get stuck by requiering more chips than what exist in the level....
fvdm1992
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Aug 21, 2008
9:32 pm
343
... Thanks, I have a patch for it that I will upload soon. -Chuck...
Chuck Sommerville
chuckshenet
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Aug 21, 2008
11:12 pm
344
... Interesting. I think that will be a simple fix. The forcefloor should not allow exit from the tile against the flow of the force floor. -Chuck...
Chuck Sommerville
chuckshenet
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Aug 21, 2008
11:17 pm
345
Chuck, Just curious as I will be getting an iPhone. Will think be made for this platform at all? Jaison ... From: Chuck Sommerville <chucks@...> To:...
Jaison Thomas
Jaison_Thomas
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Aug 21, 2008
11:46 pm
346
First off, the game looks great. I love the menuing! Regarding the force floor bug: the fix should still allow the player to exit against the flow. I'm pretty...
anodos99
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Aug 22, 2008
1:20 am
347
... this platform at all? ... Unlikely, This is a community based project. It would only get converted is someone decided to invest the time to convert the...
Chuck Sommerville
chuckshenet
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Aug 22, 2008
5:27 am
348
... Not if he doesn't have the suction boots....
Chuck Sommerville
chuckshenet
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Aug 22, 2008
5:32 am
349
2008-08-21: Fixes force floor bug Trap and button in editor and rendering Adds Extra chips Fixes open file dialogs to not say "SAVE"...
Chuck Sommerville
chuckshenet
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Aug 22, 2008
7:15 am
350
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the PuzzleStudio group. File : /Lua...
PuzzleStudio@yahoogro...
Send Email
Aug 22, 2008
3:35 pm
351
I'm glad to see another member interested in adding to the element library. The Hint tile is sorely needed as well. Do you mind if I take a stab at enhancing...
Chuck Sommerville
chuckshenet
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Aug 22, 2008
4:15 pm
352
... level? ... Of course. BTW, for testing purposes, I have started to convert the first CC levels into Puzzle-World levels. It seems like level 1 to 10 works ...
fvdm1992
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Aug 22, 2008
6:36 pm
353
... You probably should be careful about that. Those levels are copyrighted and don't belong to me. I want to keep Puzzle Studio clean. All the game elements...
Chuck Sommerville
chuckshenet
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Aug 22, 2008
8:21 pm
354
The new version supports multiple hints per map. When placing the hint tile, it will add a hint that has a time and date stamp. You can then save the map, and...
Chuck Sommerville
chuckshenet
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Aug 26, 2008
3:33 am
355
There was a bug in my new version of the hint tile, that causes the inventory to stop being displayed. Also, I have replaced the Chip element with the Puzzle...
Chuck Sommerville
chuckshenet
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Aug 27, 2008
5:02 am
356
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the PuzzleStudio group. File : /game...
PuzzleStudio@yahoogro...
Send Email
Aug 27, 2008
11:32 am
357
In a recent update, I replaced the "Chips" with "Puzzle Pieces". Are there any comments on this? Does anyone have other suggestions instead of the "Puzzle...
Chuck Sommerville
chuckshenet
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Aug 28, 2008
9:27 pm
358
We got 4 new members this week. This is the biggest growth spurt we have had since the group began. New members: Please take a look at the project. Give any...
Chuck Sommerville
chuckshenet
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Sep 5, 2008
11:32 pm
359
Interesting idea. Might be workable. Lets keep the discussion going. On Fri, Sep 5, 2008 at 11:00 PM, vinlauria <vinlauria@...> wrote: How about...
Chuck Sommerville
chuckshenet
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Sep 6, 2008
4:24 pm
360
Or glasses of water/chemicals/rocks for a mechanical lock! ... socket?...
fvdm1992
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Sep 6, 2008
7:30 pm
361
I have started working on logic gates. This is a very big project, so be patient. In the meantime, here is a link to the wiki page: ...
Chuck Sommerville
chuckshenet
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Jan 3, 2009
8:57 pm
362
... Neat. I'm looking forward to the update. Another thing I would like to see is single input gates, like "NOT" (aka "INV"), toggles, latches, etc... I won't...
fvdm1992
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Jan 4, 2009
2:34 pm
363
... There will be a NOT gate. I didn't show a logic table for it, because it is shown along the diagonal of the NAND gate logic table. If you tie the inputs of...
Chuck Sommerville
chuckshenet
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Jan 4, 2009
4:58 pm
364
I have made updates to the Wiki http://chucks.cust.he.net/wiki/index.php/Logic_Gates I got complaints from one of my key level designers about full on being...
Chuck Sommerville
chuckshenet
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Jan 8, 2009
5:54 am
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